... but not entirely unrelated.
Some time ago, I started a project to design a boardgame. It was based on a specific historical setting and period - the Anglo-Scottish Border around 1500 - and would basically be a territory-conquest game. Somewhat like Risk, but with simpler rules for conquest and more resource management (and, at least in my head, a lot faster because the setup is simpler and the procurement stage is easier).
Like many such projects I guess, it started well. In a few days I had the basic concept down, and wrote a fairly simple ruleset. I had a look around to find places where I might be able to get some pieces. I thought about how the board- and card-design would work and worked on some simple artwork for playing pieces. I had a plan to source some temporary pieces for playtesting. I even had some thoughts about expansions, and ways to reskin the game for different periods (even a space-version). The background work was all done really.
Then... nothing. I think it's been ages now, and I haven't even playtested it.
Pretty sure that the mechanics are sound. Pretty sure that the gameplay will be relatively smooth, and that the concept is interesting enough that people will want to play it. And yet, development has stalled at a not-very-great hurdle. Basically, I need to put in a bit of effort to make the necessary bits for the playtesting stage.
Why can't I even take this to a simple round of playtesting? Is there something wrong with me?
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