Some time ago I was talking about Giaks in Warhammer/Oldhammer. That post included a link to a Giak Army ('Orgar') list of 9 units that goes something like this:
Orgar Rekenar (Rekenar = 'Scouts')
Name of Regiment Colour Regiment Symbol Special Notes
Gorakim Red Fanged Jawbone Gourgaz leader
('The Animals')
Konkorim Yellow Bow crossed by All armed with
('The Hunters') 3 arrows short bows
Kaggazheg Orange Flaming Leader wears
('Fire-Dogs') Dog's Head a Doomwolf Pelt
Moggador Dark Crossed No Edged Weapons
('The Hammerers') Blue Warhammers
Nadul-Nak Black Black Flag Dressed in Black
('Nightfighters')
Lajakann Grey Grey Heart & Gourgaz leader
('The Stonehearts') Scimitar
Ogshashez Purple Serrated Dagger No Blunt Weapons
('The Throat- No Pole-arms
Slitters')
Nanenrakim Light Black Arrows All armed with
('The Life-stealers') Blue short bows
Orgadak-Taagim Dull Human Head All armed with
('The Humankillers') Red on a pole Pole-arms
There are no Gourgaz (Giant Troglodytes) in other games, but perhaps were I ever to field a 'proper' Giak Army, for WH 2nd Ed using these rules, I could get something to stand in for them (using Heroquest Fimir perhaps).
Gourgaz From http://amazingstoriesmag.com/2014/03/interview-gary-chalk-fantasy-artist-author-games-designer/ |
Fimir From http://www.sodemons.com/rhfimir/03heroquest/L07A5292-130725-01.htm |
Merely using this as a template for organisation however, I've decided that (at least for the moment) 'Giak' isn't a particular kind of Goblin; I'm going to assume that any kind of O&G type can be slotted into this list. A concession to later editions? Probably. However, I'll still play by the stipulations of the list - no more than 25% of troops may be archers, and they can only use short-bows. This means, in effect, that I have to use Goblins or Night Goblins as archers. Obviously, the plan is to eventually do these units as armoured Goblins, but in the meantime, I think I can be a bit more flexible (while I work out what would be a decent source for 'Oldhammer' style Goblins with different weapons, as there are only really two Goblin foot units, Common Goblins with spears or bows, and Night Goblins with spears, bows or slashing weapons - now all called 'Grots' apparently).
So - how best to field these units as an O&G army?
Gorakim Red Fanged Jawbone Gourgaz leader
('The Animals')
I think their 'animal' nature is probably a reference to their ferocity. So, they're likely a close-combat unit. Probably Orcs then, let's say with axes or other slashing weapons. Maybe they could have two hand weapons, as opposed to the more usual slashing weapon/shield combo.
Konkorim Yellow Bow crossed by All armed with
('The Hunters') 3 arrows short bows
This unit could be Night Goblins or Common Goblins, as both can use shortbows. Night Goblins are cheaper (points-wise) in later editions, so maybe they're the way to go here. But given that the ultimate aim is to field (Common) Goblin units corresponding to the units on this list, maybe I should go straight for that and cut out the middle stage. As the point of this unit is to stay out of the way and just shoot, having slightly better fighters makes no real sense from a points-based point of view, but it does in terms of eventual development of the list.
Kaggazheg Orange Flaming Leader wears
('Fire-Dogs') Dog's Head a Doomwolf Pelt
This is best as a close-combat unit, and in general that would mean an Orc unit I think - again axes seems appropriate.
Moggador Dark Crossed No Edged Weapons
('The Hammerers') Blue Warhammers
Orcs with bludgeoning weapons is I think the best way to go here. Of course, bludgeoning or slashing weapons have the same profiles in 2nd Ed, they're all 'hand weapons'. But there are 3rd Ed (? I think) plastic Orc minis with mace-type weapons. However, I also have a bunch of Dwarf hammer-heads (alternate weapons from the old 60-to-a-box white plastic figures) so if I can get some Goblins with weapon-grips maybe I can add the hammer-heads myself.
Nadul-Nak Black Black Flag Dressed in Black
('Nightfighters')
This is almost designed for Night Goblins I think, with hand-weapons or spears, it matters not.
Lajakann Grey Grey Heart & Gourgaz leader
('The Stonehearts') Scimitar
I have a few small 'Goblin' shields with a heart & sword motif. Perhaps, if I can get about 30 more of them, they can be the shields for a unit of Night Goblins, who at least can have hand weapons.
Ogshashez Purple Serrated Dagger No Blunt Weapons
('The Throat- No Pole-arms
Slitters')
I think, a unit of Orcs armed with slashing weapons. Or possibly Night Goblins again with slashing weapons, but Night Goblins are nothing like as good at fighting.
Nanenrakim Light Black Arrows All armed with
('The Life-stealers') Blue short bows
As with the other bow-unit, the choice is between getting a Night Goblin unit and eventually replacing it or going for a Goblin unit from the start.
Orgadak-Taagim Dull Human Head All armed with
('The Humankillers') Red on a pole Pole-arms
Well, this is a bit tricky as 'pole arms' per se aren't a viable option but two-handed axes might be. I'd settle for that as an alternative - I think this was an option for some Orcs back in the day. Otherwise, Goblins with spears might be a basis for some conversions using large blades attached to the spear-shafts.
That would get me my 9 units. Whether this actually gets anywhere as a project is a bit more difficult to tell at the moment though...
('The Hunters') 3 arrows short bows
This unit could be Night Goblins or Common Goblins, as both can use shortbows. Night Goblins are cheaper (points-wise) in later editions, so maybe they're the way to go here. But given that the ultimate aim is to field (Common) Goblin units corresponding to the units on this list, maybe I should go straight for that and cut out the middle stage. As the point of this unit is to stay out of the way and just shoot, having slightly better fighters makes no real sense from a points-based point of view, but it does in terms of eventual development of the list.
Kaggazheg Orange Flaming Leader wears
('Fire-Dogs') Dog's Head a Doomwolf Pelt
This is best as a close-combat unit, and in general that would mean an Orc unit I think - again axes seems appropriate.
Moggador Dark Crossed No Edged Weapons
('The Hammerers') Blue Warhammers
Orcs with bludgeoning weapons is I think the best way to go here. Of course, bludgeoning or slashing weapons have the same profiles in 2nd Ed, they're all 'hand weapons'. But there are 3rd Ed (? I think) plastic Orc minis with mace-type weapons. However, I also have a bunch of Dwarf hammer-heads (alternate weapons from the old 60-to-a-box white plastic figures) so if I can get some Goblins with weapon-grips maybe I can add the hammer-heads myself.
Nadul-Nak Black Black Flag Dressed in Black
('Nightfighters')
This is almost designed for Night Goblins I think, with hand-weapons or spears, it matters not.
Lajakann Grey Grey Heart & Gourgaz leader
('The Stonehearts') Scimitar
I have a few small 'Goblin' shields with a heart & sword motif. Perhaps, if I can get about 30 more of them, they can be the shields for a unit of Night Goblins, who at least can have hand weapons.
Ogshashez Purple Serrated Dagger No Blunt Weapons
('The Throat- No Pole-arms
Slitters')
I think, a unit of Orcs armed with slashing weapons. Or possibly Night Goblins again with slashing weapons, but Night Goblins are nothing like as good at fighting.
Nanenrakim Light Black Arrows All armed with
('The Life-stealers') Blue short bows
As with the other bow-unit, the choice is between getting a Night Goblin unit and eventually replacing it or going for a Goblin unit from the start.
Orgadak-Taagim Dull Human Head All armed with
('The Humankillers') Red on a pole Pole-arms
Well, this is a bit tricky as 'pole arms' per se aren't a viable option but two-handed axes might be. I'd settle for that as an alternative - I think this was an option for some Orcs back in the day. Otherwise, Goblins with spears might be a basis for some conversions using large blades attached to the spear-shafts.
That would get me my 9 units. Whether this actually gets anywhere as a project is a bit more difficult to tell at the moment though...
No comments:
Post a Comment