Tuesday, 26 January 2021

Gaming the Labyrinth - some thoughts

 

It was my birthday a few days ago. That's not the point but it comes into the story. There are two reasons for mentioning my birthday - the first is a treat, the second is a present. It's also 5 years this month since David Bowie died. That's not the point either but it may explain some coincidences.

I was thinking that I was going to force my family to watch Labyrinth, because on your birthday, you can maybe insist that people do things that maybe they're not super-keen to do but you can say it's your special treat and they should just humour you.

But, I didn't have to. Two days before, Mrs. Orc was flicking through the channels and suddenly there was David Bowie in his surprising hair and even more surprising trousers, so we settled down to watch it. She didn't mind, she thinks it's a good movie too, and we thought we'd let Orc Minissimus off to do whatever he wanted. He can watch it any time he likes (we have the DVD). And, TV being what it is at the moment, with companies desperate to provide content to captive audiences, four days later it's on again right now as I'm typing up this part of the post. Possibly it's on because, as I say, Bowie died 5 years ago and somebody thought it was a good excuse to put one of his movies on telly.

From https://www.empireonline.com/movies/reviews/labyrinth-review/

Anyway, I started making notes on it because I want to run the Labyrinth (or something like it) as a D&D setting. I tried to note locations, personalities, magic items and whatnot to construct some kid of dreamworld or pocket universe with a similar logic or framework or whatever. I'm not thinking of running this as part of my regular gaming sessions, I think this would have to be a little side-project.

No-one reading this, I assume, is unfamiliar with the film. But just in case you've been living in a pocket universe of your own for 35 years... Sarah's baby brother, Toby has been taken by Jareth and his Goblins. Sarah has 13 hours to rescue Toby from Jareth's Castle beyond the Labyrinth, or he will be lost forever.

One of the most important parts of the film, which perhaps is a bit difficult to get across in gaming, is 'time'. Sarah is on a time-limit and Jareth keeps altering the rules. There are various distractions that eat up time. I suppose, one way of doing this would be to run this as a self-contained session: the Labyrinth must be solved by the end of the session or the PCs fail in their quest. So, turning Labyrinth (or, Labyrinth-like, maybe) into a one-shot.

Obviously, Sarah and Toby come from our world. Not sure how to game that in D&D terms, whether it would be easier to assume that all of this happens 'in universe' or to have a framing where the PCs are actually brought in from outside. I've been thinking a little about portals - (link here). Co-incidentally (maybe not, the point is that it mirrors fantasy literature), 'portal fantasies' are mentioned in the game Blue Rose - this is the birthday present I mentioned earlier, because I have now got a copy of the game. I will be reading it carefully to see what I can draw from it to either inform my D&D gaming or whether it might be better to jump in with both feet and run a game using the Blue Rose rules.

Is it possible to run something like Sarah's journey using Basic D&D? Possibly. But there's a certain amount of what might be called 'alliance-building' that goes on that is difficult to simulate exactly. Sarah's relationships with Hoggle and Ludo, particularly, look easier to 'role-play; than 'rule-play' and that is sort of the point, but also sort of not. Especially for NPCs, reactions should be 'rulable'. All else being equal, if Sarah is kind to NPCs, they should be well-disposed to her. If she is not, they should not be. Jareth may in the end be her enemy but Hoggle, Ludo, Sir Didymus and the other more minor characters should be friendly or not depending on their own motivations and Sarah's interactions with them. There should be a way of constructing systems for developing friendships. Again, Blue Rose has 'Relationship' rules - these I think are more intended for longer-term relationships than the ups and downs of a single session's adventuring, but perhaps there are things to be gleaned from how they handle it. Certainly, part of the charm (for me at least) of Labyrinth is the inter-relationships between the characters that help Sarah to grow as a person. Her relationships with Hoggle and Ludo help her to be less selfish - she's kind to them, and in return they help her on her quest (not it it's about 'returns', because virtue is its own reward, but... having a friend that can summon rocks is certainly helpful). Anyway - alliance-building is a key theme of the film. But whether it's possible to game that in D&D, using the Charisma,  Reactions and Morale rules is something I'm going to have to think about. Several years ago now 'Against the Wicked City' blog had a series of posts (using the tag 'Romance') looking at some of this stuff. I've been re-reading them and hope they'll help me to work out a way forward (there's a metaphor there somewhere). 

There are some things that it's not clear to me yet how to solve. But the inhabitants of the Labyrinth, Goblin City and Castle however are pretty straightforward in terms of their physical abilities (certainly for D&D, I haven't really assimilated Blue Rose yet) - I'll put them in their own post.

So, that's what I'm thinking about at the moment...

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