So, the Quest of the Dungeons and Dragons continues, with a little help from the White Dwarf.
No firm date yet for the start of the campaign, but I've been trying to reconcile various things, including the three two-part scenarios from WD that I have: WD49-50's 'The Key of Tirandor' (the first issues of WD I bought, back in 1984 I think); WD56-57's 'The Sunfire's Heart' (with its sketchy history of the Solarian Empire going back 1700 years); and W80-81's 'Ancient and Modern' (with its setting in Theem'hdra going back thousands of years).
So... the narrative we are given of Tirandor (its fall 1000+ years ago and the end of Magelords) is not quite all. Mylakhrion, the Theem'hdran sage, was also a Mage of Tirandor, one of very few to escape its fall, 1700 years before the time of the PCs. Following the Fall of Tirandor (which co-incides with the destruction of the City of Ell/Pii from the Theem'hdra setting), the Solarian Empire is founded - to then collapse itself a little more than 500 years ago.
Kluhn, the city of Teh Atht in 'Ancient and Modern', more or less corresponds in this rationale to Brontir, the city where the action begins in 'The Key of Tirandor'.
All of this is piled onto the bones of the Mystara setting that I have from back when I got the Expert Set one Christmas in the 1980s. None of the Gazetteers - just the basic info in the Expert Rulebook and X1, the Isle of Dread. Instead of Shem and Yhemnis, that corner of the continent is covered by the Empire of Thyatis (one of the successors to the Solarian Empire, which is fitting as the description of the Empire is that it is similar to the Byzantine Empire, the eastern successor to the Roman Empire). Humquass in the Theem'hdra setting becomes Cynedacia, the site of the Lost City (B4) and home to King Alexander, who becomes a monarch of the Solarian Empire, and a successor of King Morgath who features in the tale about the Usurpation of Exior K'mool. B4 is set in Ylaruam, another state founded on the break-up of the Solarian Empire, by a local governer-turned-emperor, in much the same way as Alexander the Great's Empire fractured after his death.
This is neither the 'official' Mystara, nor the canonical Theem'hdra. And only the barest bones of Tirandor are left. The connection to the Solarian Empire is a bit stronger, but that polity is in the scenario an imperial archipelago; in this campaign it is a substantially continental empire with some relatively unimportant island territories - corresponding to the islands of the Empire of Thyatis and the Minrothad Guilds.
There are other tie-ins. Along with the first part of 'The Sunfire's Heart' (which requires scanning and re-printing as its text is substantially black-on-purple and murder to read), WD56 also features a short article on using the setting of 'The Belgariad' for D&D games. I'm using as much as I can of course. Not the map, obviously, but the serpent-animated Mud Men, Algroths (mountain-dwelling troll-yetis), Belgarath the Sorcerer (another Tirandorian Mage, or perhaps a little more likely, like Teh Atht a thoroughly modern mage who has studied all he can of the arts of Lost Tirandor?) and the evil god Torak. Also included are two scenario outlines, one concerning a mountain expedition to find a powerful magical artefact, and the other to do with the secretive Ulgos, a mountain-dwelling race of albino separatists. Hmm, perhaps the lost Marags, and almost-lost Ulgos, of the Belgariad are beginning to sound a little like the Anaks of the mountains of Tirandor... perhaps not all of them are lost? The rest inhabit the mountains where Rockhome now is in Mystara, which once upon a time was the location of Tirandor.
Of course, how this could work if the lads decide they want the campaign to be set in Middle Earth, I'm not so sure. Perhaps the Solarian Empire could become Gondor, but it might be a little difficult to shoe-horn Tirandor into the history of the Third Age. Somewhere in the White Mountains, perhaps? It might be just about possible...
Thursday, 26 December 2013
Sunday, 8 December 2013
OD&D campaign to begin?
This may be it... the campaign that I have been working and re-working and tweaking and re-combining, and occasionally even playing bits of, may be about to begin again.
Of course, I can't play the campaign with people my own age (not anyone who's interested in D&D anyway) because, well, they're the same age as me, and interested in D&D. They've already read all the WDs from 48-98 and the Imagines from the same period (as long as they lasted anyway), they know what the Key of Tirandor and the Tower of Mylakhrion are, they know that 'Bree Yark' isn't Goblin for 'I surrender' and they know that under no circumstances do you put a chip of the stone from Zelligar's dungeon in your mouth. But...
My teenage son and some of his mates have expressed an interest in playing some D&D. Now, while they might have something like 4th Ed in mind, I don't know what 4th Ed is all about. If they want me to DM I'm happy to, but what they're gonna get if they do is an OD&D mash-up - a combination of the early 'dungeoncrawl' style with the slightly later 'ecological dungeon' approach. Because that's what I played when I used to do this back in the early-mid 1980s.
There are some things to be worked out. What is the campaign world actually going to be? There are four main possibilities, with some subsidiary questions depending on the first results. Will it be the homebrow-of-Mystara (of course, I didn't know it was called 'Mystara' at the time) world that I originally attempted to place all of these adventures in, or perhaps the slightly later homebrew world of my own devising that didn't have Arabs and Mongols and Greeks and Venetians all living next to each other? Or, perhaps, Middle Earth (but then, the ICE TA1600s setting, or the War of the Ring period, or into the Fourth Age?) Perhaps a cod-Arthurian campaign, with Orcs and Dragons in Dark Age Britain (with, at the same time, knights in plate-mail?) Then again there's always Discworld as option.
All present certain challenges. Well, we'll see, perhaps...
Of course, I can't play the campaign with people my own age (not anyone who's interested in D&D anyway) because, well, they're the same age as me, and interested in D&D. They've already read all the WDs from 48-98 and the Imagines from the same period (as long as they lasted anyway), they know what the Key of Tirandor and the Tower of Mylakhrion are, they know that 'Bree Yark' isn't Goblin for 'I surrender' and they know that under no circumstances do you put a chip of the stone from Zelligar's dungeon in your mouth. But...
My teenage son and some of his mates have expressed an interest in playing some D&D. Now, while they might have something like 4th Ed in mind, I don't know what 4th Ed is all about. If they want me to DM I'm happy to, but what they're gonna get if they do is an OD&D mash-up - a combination of the early 'dungeoncrawl' style with the slightly later 'ecological dungeon' approach. Because that's what I played when I used to do this back in the early-mid 1980s.
There are some things to be worked out. What is the campaign world actually going to be? There are four main possibilities, with some subsidiary questions depending on the first results. Will it be the homebrow-of-Mystara (of course, I didn't know it was called 'Mystara' at the time) world that I originally attempted to place all of these adventures in, or perhaps the slightly later homebrew world of my own devising that didn't have Arabs and Mongols and Greeks and Venetians all living next to each other? Or, perhaps, Middle Earth (but then, the ICE TA1600s setting, or the War of the Ring period, or into the Fourth Age?) Perhaps a cod-Arthurian campaign, with Orcs and Dragons in Dark Age Britain (with, at the same time, knights in plate-mail?) Then again there's always Discworld as option.
All present certain challenges. Well, we'll see, perhaps...
Subscribe to:
Posts (Atom)