Thursday 25 July 2024

Building on the Borderlands

This is both a reminiscence and a mission statement.

The Keep from the southwest; from the back cover, Erol Otus's evocative illustration, (c) TSR 1980 and now (c) WotC

The Keep on the Borderlands - D&D Module B2 - is an iconic module. Since its first publication in 1980, it's been estimated that more gamers have had a copy of Keep on the Borderlands than any other module, in part because it was packaged with later printings of Holmes Basic, and then Moldvay Basic (visit the wiki page if you like).

That may no longer be true; Lost Mines of Phandelver may have overtaken it, for all I know, but whether it's still number one is not really important. It is an icon because so many have taken that journey that leads to the castle on the hill, at the edge of the forest, and gone on from there to explore the forest itself, and the Caves of Chaos it contains.

It was my introduction to D&D, and to RPGs. I got the D&D Basic Set for Christmas in 1981. Years later, I thought it was Christmas 1980 - but the Moldvay Basic Set wasn't released then, so it can't have been. My brother and I were players, and my Dad was DM in those first sessions. We had a rip-roaring time. I'd forced my brother and my parents to roll up characters, and my Dad had read enough of the rules to grasp that we needed a party to go adventuring, so my brother and I each ran two characters. I ran Eilea, an Elf, and Weredath, a Dwarf, while my brother ran Gilidor and Calorian, two Fighters. We also had along Althan, a Cleric, and Retep, a Thief, who were my Dad's characters. They were somewhere between PCs and NPCs, as my brother and I controlled them. My Dad - through the Captain of the Guard at the Keep - made it known that there were a couple of demobbed men-at-arms that might be keen to sign up for a cut of the treasure, so we were joined by Aluf and Elric, also Fighters. And thus our party of eight went adventuring.

It was amazing and inspiring, and complete carnage. From memory, Aluf was the first of our party to die, but after only a few sessions, many more had joined him. I particularly remember Weredath's death, charging after the 'Bree-Yark!' Goblins, straight into the main mass of Goblinry and their pet Ogre. The rest of the party brought down the Ogre and in the stunned silence that followed, I had Eilea climb on its corpse and make a speech (I'd picked Goblin as her extra language, fortunately enough). "See, dwellers in the Underworld, how your mightiest has fallen! Begone, lest we slay you all!" I don't know if my Dad rolled for that or just ruled that she intimidated them with chutzpah (what's the Elvish for chutzpah? I wonder...), but whatever - it worked, and the Goblins temporarily fled. We took the opportunity to go further into the complex. However, the Goblins were not the only enemies we found down there and between the Goblins, now recovered from their fright, and the Hobgoblins we had also succeeded in riling, the now somewhat-depleted party was outmatched, and not long after that, we made a retreat.

Then we were attacked by Bugbears in the woods. I'm sure they took Althan, and maybe Calorian then. Of that party of eight, I think only Eilea and Gilidor made it back to the Keep, with a couple of bags of loot. But my brother and I thought it was great. We'd really enjoyed it and played a lot more in coming years, with various friends, and always from then me DMing - using B2 as the setting often, especially in the first few years.

Anyway - B2 has always held a special place in my heart, as my first gaming setting. That's why I've actually started a new campaign and the first sessions - if they even happen - will be run using Keep as the basis. But I'll talk about those in another post.

These days it seems harder to organise games than it used to. Adults don't find it quite so easy to organise their free time to fit in with other people's free time. This blog isn't just about D&D, though that has been a major part of it, it's also about tabletop wargaming - which usually only takes two. Less dependent on getting a bunch of people together. So when I'm not pondering a new D&D campaign, I often think about battle-games instead.

I'm not a very 'good' wargamer. I'm not very dedicated, usually. I like Warhammer and 40K and Kings of War and whatnot, but I don't play them often. I have loads of rulesets for tabletop battle-games I've never even played. At the moment, that includes Oathmark. But, I'm sort-of determined to try to get some Oathmark games in soon. Definitely this year if I can manage it.

So if I'm serious about getting some games in, I should get my mojo working. I need to build armies - I need to paint minis, and in fact I need to physically turn boxes of multipart kits into troops. I need to create terrain, because I need various things for my troops to fight over.

I'm sure I'll be posting about minis and army-building as well, but this post is really about terrain.

I started looking at cardboard models, downloaded some, printed them out and made some up. I don't know why, but some of the tiles and suchlike started suggesting to me that I could build a tower or a walkway of a certain size. Idly I began comparing them to the map of the Keep, the rest of the castle and its buildings, and the idea of building the Keep came into my head.

I'm not a maniac. I know that is a mammoth undertaking - the Keep, at a scale of 10'=2" is larger than a standard 6'x4' table for Warhammer. Even a table that size is too big for my dining room. But what, I thought, if I can build freestanding buildings with the same footprint as those from the Keep map? Might I be able to use them in my games of Oathmark? If I build the Chapel (17) as a freestanding building, I can use it as a chapel or temple in Oathmark. If I build the Tavern (15) and Inn (14), the Fountain (13), the Bank (11), the Stables (4) and Warehouse (5)... could I not use these to make a 'village' with my other cardboard buildings? And eventually, could I build some walls and towers, to create the Outer Bailey of the Keep?

And if I can do that, can I not create the rest of the walls and towers, and the Keep of the Castellan itself? If I could, then perhaps I'd be able to run games centred on the Keep, using my somewhat limited space to set up either the Outer or the Inner Bailey as necessary?

That's the plan anyway. Of course, as anyone who reads this blog knows (and I know there aren't many of you), I sometimes plan on doing things that never happen. But, this is really no more than 'I'm planning to make some buildings as terrain'. The fact that the buildings will be made to an existing plan will, I am confident, make things easier not harder. I may be wrong of course, I often am about gaming things. But, I expect I will get a certain enjoyment out of it anyway, even if I am wrong. But what's the worst that can happen? I think it's unlikely I'll fail completely. Even if I only build a few buildings, that's a few more than I had before. That's still a win. As long as I get one more building in a state fit for a table, that's still a win.

I shall of course keep readers informed as to progress (if any). There had better be some, I've made a new 'Building on the Borderlands' tag for this. That's how you know I'm serious. Wish me luck!