I actually just looked for my copy of Moldvay. It took me less than a minute to find it, and now I'm going to do what I was going to do more than hour ago - start the bloody room-stocking!
This is the gist of what I was after - now formatted with numbers in case I want to randomly determine traps or whatever, and more generally put into the way I tend to note things... (pity Blogger doesn't like Word formatting but hey-ho).
Moldvay Basic (B52)
This is a two-step process:
1-2 Monster
3 Trap
4 Special
5-6 Empty
and then roll for treasure on a matrix:
Roll Monster Trap Empty
1 Yes Yes Yes
2 Yes Yes No
3 Yes No No
4-6 No No No
Room Traps:
1. Poison Gas: save v poison or die
2. Fog: looks like poison gas, but harmless
3. Pit: 1d6 DAM /10’ fallen
4. Ceiling block falls: Save v Turn to Stone or
take d10pts DAM
5. Pendulum blade from ceiling: d8pts DAM
6. Chute: no DAM, slide to next level down
Treasure Traps:
1. Poison needle: save v poison or die
2. Spring-fired darts: d6 darts for d4 DAM each
3. Flash of Light: save v spells or be blinded for
d8 turns
4. Poison snake: see SNAKE in monster descriptions
5. Spray: sprayed with an unknown liquid that
attracts Wandering Monsters; double chance for d6 hours
6. Illusion: anything, often a monster (as Phantasmal Force)
Specials
1. Moaning room or corridor
2. Room turns or sinks while the door locks
3. Illusionary stairs or corridor
4. Shifting blocks to close off corridor
5. Trap door to tunnels
6. Alarm that summons special monster
7. Taking statue
8. Magic pool whose waters have strange effect
9. Magic gate to another part of the dungeon
10. Flying weapons which attack only if disturbed
Unguarded treasures
Dungeon Level Silver
pieces* Gold Pieces Gems Jewellery Magic Items
1 d6x100 50% 5% 2% 2%
d6x10 d6 d6 Any
1
2-3 d12x100 50% 10% 5% 8%
d6x100 d6 d6 Any 1
*Note
that SP will always be found in unguarded treasure, and other items are given
in terms of the die rolled to determine the number present
... and that's it, Part 8, E (Stocking the Dungeon). Only took me marginally longer to type than to find, though I had copied the first part of the table from this post at Dungeon Fantastic so thanks for that.
EDIT: Oh, I am a silly sausage... here are the room determinations...
EDIT: Oh, I am a silly sausage... here are the room determinations...
Determinations (Rooms
1-33, including 10a):
1. 3,4 – Trap, no treasure
2. 6,6 – Empty, no treasure
3. 4,2 – Special, treasure
4. 1,2 – Monster, treasure
5. 1,4 – Monster, no treasure
6. 4,1 – Special, treasure
7. 6,3 – Empty, no treasure
8. 1,6 – Monster, no treasure
9. 5,1 – Empty, treasure
10. 2,3 – Monster, treasure
11. 6,4 – Empty, no treasure
12. 3,5 – Monster, no treasure
13. 6,6 – Empty, no treasure
14. 6,6 – Empty, no treasure
15. 2,6 – Monster, no treasure
16. 4,6 – Special, no treasure
17. 4,6 – Special, no treasure
18. 4,3 – Special, no treasure
19. 3,3 – Trap, treasure
20. 2,2 – Monster, treasure
21. 2,1 – Monster, treasure
22. 2,2 – Monster, treasure
23. 5,3 – Empty, no treasure
24. 6,6 – Empty, no treasure
25. 6,4 – Empty, no treasure
26. 1,3 – Monster, treasure
27. 5,3 – Empty, no treasure
28. 3,6 – Trap, no treasure
29. 5,6 – Empty, no treasure
30. 5,2 – Empty, no treasure
31. 3,5 – Monster, no treasure
32. 6,2 – Empty, no treasure
33. 5,2 – Empty, no treasure
34. 6,6 – Empty, no treasure
Nope, no matter what I do I can't get it to format properly. Never mind, it still makes sense.
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