Saturday 15 December 2018

Rift City session 17

So, the 17th session of Wandering Monster Table and the Rift City campaign...

A few of the usual players couldn't make this session, so the party consisted of:

Bonjella the 1st Level Elf;
Galan the 1st Level Elf;
Gene the 2nd Level Fighter;
Gibbet the 3rd Level Thief;
Karensa the 1st Level Elf.

Their plan was again to raid the 'Bath-house of Blibdoolpoolp'. I rolled for Ademus the Priest's reaction - he wasn't having any of it, preferring to follow up on the rumour that Ulfang the Black was in another part of the complex, so Ademus has gone adventuring with another group. The PCs might hear what happened about this when they get back to town.

Today, on approaching the entrance cavern, the party saw that the door was smashed and there was excrement around the doorway. There's no reason for any of them to be experts in animal excrement (except Gene who it's previously established was brought up on a farm, but this didn't look like any kind of excrement Gene had encountered) so they were none the wiser. They wondered if it was Giant Bat guano, as they'd run into one of those previously in this area (maybe last session thinking about it, probably could have mentioned that in the last write-up).

It wasn't bats; the PCs leapt into the room and were confronted by some (3) Harpies who had moved in to the cave entrance. The PCs had surprised them for sure but the Harpies were tough; the 3 Elves, after managing to get some wounds in, all failed their saving throws against the Harpies' song and it was left to Gene and Gibbet to dispatch two of them while the third fled, horribly injured. In the meantime however, both humans took injuries. Searching the room produced a big sack of coins that went straight into Galan's Bag of Holding.

Moving on to the next room, they found the door wedged from the other side (presumably to stop the Harpies getting into the rest of the dungeon). Being 4/5 clad in plate, the PCs barged the door down, and slammed into the next room. Finding some Orcs in there, Bonjella used her Sleep spell on them and the PCs then slit their throats. Looting the bodies and the room produced a big red gem and some Orc swords (which were soon discarded).

The section of 'The Bath-house of Blibdoolpoolp' that the PCs have explored
Heading south out of the Orcs' room, the PCs came to an open area with various doors coming off it. Having already explored quite a lot towards the east (the library, tannery, Kobold temple where the PCs smashed a statue of Kurtalmuk, wine cellar and the 'necro-room', which contained Giant Rats and a lot of skulls and candles had all been explored in the previous two visits), the party turned west. The ignored the teleport room (the small room at the far end of the north-west corridor) and instead made for the room marked 'rats' on my map. Listening at the door indeed allowed them to hear that something was within - not Kobolds however. A somewhat complicated plan ensued with the door being quickly opened and a lit torch thrown in. When the (Giant) Rats inside panicked and made for the door, the party quickly shut it.

Exactly what happened next I don't actually remember. There was definitely a fight with the Rats. The party made short work of the R.O.U.S. (3 dead and the other 4 so panicked that they turned and fled down a small hole), leaving time to search the room. Several things caught their attention. First, on a shelf along the north wall, five large jars stood in a row. Amidst the dust and slime and rat-crap, a small metal chest was also visible. Gibbet searched that, found no traps and tried to unlock it. He succeeded and the chest sprang open. Inside was a was a leather purse containing coins (209GP) and four ceramic vials in the shape of dragons emerging from eggs. Meanwhile, Galan discovered that the vases each contained hundreds of silver pieces. Everything went into the Bag of Holding.

There was also a gaggle of wandering Fire Beetles that turned up. Another Sleep spell dealt with them pretty quickly and the party harvested their glow-glands for sale to Gisuintha back in town. This may have been before the fight with the R.O.U.S. but I can't actually recall.

Pushing on through the Rat room, the party opened the western door. This led to a very strange room indeed. As soon as the door opened, a warm light and soothing music was heard. Having previously been victims of the Harpies' Charm, everyone freaked out and decided that they all needed to stuff things in their ears and wrap things round their heads to block out the sound. Only Gene refused to do so. 

I have to admit that I misread the room description when the PCs did go in. There was supposed to be some smashed furniture and disembodied harp music, but I told them there was an actual harp sitting on a somewhat smashed desk. D'oh. Now instead of a groovy room effect, they have an actual enchanted harp, because of course it ended up in the bag. Bonjella poked around in the smashed furniture, and unfortunately set off a surviving trap, being hit by a spring-loaded bolt, which caused her an injury but luckily not death. There was however also some cash lying about, a purse with coins in it that the trap was meant to protect.

That was about it for that room however, so with the harp and the cash, they opened another door - again, the western one. They could see about 10' away a curtain of water falling but could not see if the corridor continued beyond it. Leaving that for another day, they opened the door in the north wall. As that only seemed to lead to another corridor with several more doors, they retreated back the way they'd come and out of the Rat room.

Deciding that with three party-members injured, only one spell between them and a lot of loot, they might be best of heading back, they opted to try one last room and see what was what, so they chose to open the southern-most door in the wide section of corridor, into the room marked 'beetles' - in this case, more Fire Beetles. The room was some sort of mausoleum, with five large sarcophagi standing about, and the beetles running in between them, partly out of sight and definitely difficult to kill.

However, the party was determined to get them and add some more glands to the pile, so they marched through the room butchering the beetles. The attacks were maybe a little fierce however, as I ruled that most of the precious glands were destroyed and they only managed to get three out of a possible nine. Even so better than nothing and it rounded off the haul for the day. Disappointingly for the PCs, the sarcophagi turned out to be empty.

The PCs made it back to the entrance without incident, and high-tailed it to town with their loot. Totting up at the end of the session, Galan announced that he had also gone up a level. This levelling-up thing is catching. And now, the party has a spell-caster with two spells - what will they think of next?

2 comments:

  1. I am a proper mage now with two spells!

    The Wandering Fire Beetles attacked while we were faffing about with the harp room. You missed all the fun of us having one person who did not plug there ears on a rope in the room in case it was another charm.

    We also killed the first Harpy in the surprise round. The Humans killed the second causing the third one to flee.

    As far as I am concerned we can leave Ademus to have fun with his new friends. We know there is loot from the caravan raid in the Bathhouse there could be other goods to recover and it is the best source of look we have found since with intercepted the Orc payroll!

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  2. Poor old Marl will be the only character left at first level at this rate! Hopefully making the next three sessions might help me catch up!

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