I started posting about 'Labyrinth'. I've made a few notes about the general idea of trying to game it and some of the trickier aspects of how to translate something like the film to something like D&D, or possibly my newly-acquired game, Blue Rose (earlier post linked here). Photos have all been taken from the blog 'The Labyrinth' which seemed like a handy source. I tried to use the pics at IMDB, but they were all tiny so I gave up. It seemed really tedious to find more pics from different sources so I just went there and used what I could find. All photos are (c) TriStar Pictures.
Some of the inhabitants of the Labyrinth, Goblin City and Castle are pretty straightforward to translate into D&D terms. For Blue Rose, maybe not so much, but I'm sure I'll be able to find some ways to do at least some of it when I'm more familiar with the system. I've checked up what some of the characters are called, so will use the IMDB nomenclature.
Jareth |
Jareth "is an Elf" in my notes. Seems obvious, and specifically, a Dark Elf. Also, sometimes disguises himself as a little old lady, or turns into an owl. He seems to sometimes use this latter ability to travel long distances (so it's a real transformation, not an illusion): at other times his mode of long-distance travel is not clear, but I'm going to assume it's always owl-form. He has crystal balls (steady at the back) which can become a peach with a forgetting spell (which wastes time, a vital resource in Sarah's quest) or a kind of floating bubble. He also has some illusion skills - he seems to transform a bubble into a crystal into a snake into a scarf, possibly then a Goblin... which (if any) are real is difficult to grasp (and the scarf may just fall on a Goblin already there). So they could be actual transformations or illusions. He possibly uses the bubbles to transport others to and from the Castle, but perhaps this is illusion too. If he's an Elf, he has a pretty direct Blue Rose equivalent - he could be some kind of corrupt(ed) Vata (a race similar to Elves; there are two sub-races called Vata'an and Vata'sha. Jareth is probably a Vata'an as they have pale skin and silver hair, which is more like Jareth than the Vata'sha, who look similar to D&D Drow, with dark skin and light hair). Alternatively, he could be a Human with arcane powers, in either Blue Rose or D&D. But he looks like an Elf to me.
Hoggle |
Hoggle is a Dwarf who works for Jareth; one of his jobs is as a pest-controller in the garden. He's a coward. He has a spray that kills fairies, likes plastic, and has a (worthless) bag of charms that he values highly. He also has a kind of 'Portable Door' (which he only uses once, maybe only usable once, or perhaps once per day) and knows where to find rope. There may or may not be other Dwarves called Hogwart, Hedgewart, Heggle, Hoghead and Hogbrain. There are no Blue Rose Dwarves.
There are Fairies that bite (no pic of them on the blog where I found the rest of the photos). Hoggle has killed 60, he claims, but we don't know over what time period. He kills about 5 while Sarah is talking to him. A swarm of 10-60 is a possibility, I suppose. We do not know if they're truly intelligent. In D&D they could be something like AC9, Mv 90' (30') flying, hp1, save E1, Att 1 (bite), Dam d4, Ml 9 Al N, I would think.
'Dennis', the Worm |
There's a talking worm, that I decided is called Dennis (he isn't named it seems) who has a wife, drinks tea and knows the way to the Castle. He helps Sarah to identify what we might think of as 'secret doors'. On IMDB he is called "Worm".
Tilekeepers |
There are tiny people (about 3" high?) that change the flagstones after Sarah has made marks on them. I have since discovered that these are called "Tilekeepers", but no-one has a credit as a 'Tilekeeper' on IMDB. They are perhaps related to Fairies (they seem to be about the same size) but do not have wings. They do seemingly have language and purpose however.
Goblins |
There are Goblins - many and of different sorts, but they boil down to small and tall (mechanically these are probably many Goblins or even Kobolds, and a few Orcs or Hobgoblins, D&D terms. Blue Rose has no real equivalents to Goblins, just large Orcs, who are called Night People). Some Goblins have sticks with small bitey things attached to them. Two small Goblins are 'the Cleaners', who ride a kind of bicycle-powered boring machine. Others are the Goblin Guard, and come in Infantry, Cavalry and Artillery varieties. The Cavalry carry spears and ride two-legged lizards; the Artillery have cannons and machine-guns, and the cannons seem to fire tiny Goblins. Most Goblins are armoured - at least, the ones in the Labyrinth and City. There's also a giant-sized mechanical construct piloted by a Goblin. However, it's probably best to consider this in relation to its location.
Ludo with Sarah |
There's Ludo, a kind of Horned Troll with the ability to call d100 rocks (in 13 hours he does it twice, perhaps he can do it 3 times a day).
Fireys |
There are Fire Spirits or "Fireys" - there are five of these (No Appearing d6+2?). They may be some kind of weak fire-elemental. Pretty sure I can find some sort of analogue in both D&D and Blue Rose.
Sir Didymus |
There is Sir Didymus, an anthropomorphic Fox-knight (other people think he's a dog, but I think he's a fox), who rides Ambrosius, an Old English Sheepdog. Sir Didymus is brave, but somewhat blinkered. Ambrosius is a bit of a coward. Though Blue Rose has rules for animals with psychic communication, it doesn't have rules for foxes that dress like 14th Century Landesknechts, talk as if they're human and hold weapons. In D&D, I might use the rules for Haflings (not as crazy as it sounds... honestly).
Wiseman and The Hat |
There is a sage-type ("Wiseman"), with a talking bird hat ("The Hat"); the sage utters gnomic wisdom (or not), the bird-hat is sarcastic.
Trash-Lady |
There is a kind of bag-lady ("Trash-Lady") who pushes memories as a distraction (which again waste time).
Then there are lots of guests at a ball. These appear to be human, but there's an outside chance they're Elves (or Vata) like Jareth. Again though, no pics at The Labyrinth blog.
There are also other sentient beings - the 'Helping Hands', the 'False Alarms', the door-knockers and the 'logic guards' who don't know how their answers work - but these seem to be tied to particular locales. Of course, those above may be too - perhaps the Fireys cannot be found outside the jungle, or the Wiseman outside the garden, but we don't really know. I've pretty much assumed that those with some obvious means of perambulation might move around, those who don't (or whose job keeps them in place like the four guards who either lie or tell the truth) do not and are more like features of the location.
Locations will be what I get onto in the next post, I should think.
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